The Open-Source Software as a Mechanism to Allocate Attention

 

IKEDA Nobuo

Center for Global Communications, International University of Japan

 

 

Open-source software (OSS) is a new name for the program that used be called "free software" or gfreewareh. It is misleading to call it gfreeh, because it doesn't mean gno moneyh. You can make money on it, but it can be freely copied and should be distributed with its source codes (original codes written in programming language).

If you think such programs are unreliable toys for nerds, you are wrong. Everyday you must be using OSS, namely the Internet. Its protocol, TCP/IP, was developed by IETF (Internet Engineering Task Force), opening the codes in gRequest For Commentsh format and e-mail discussions. There has been a long tradition of OSS since UNIX, Emacs, and TeX. Last March, Netscape Communications freed the source codes of Communicator 5.0 - nicknamed as gMozillah - which millions of people are downloading, compiling, and debugging.

It is a wonder that the international standard of computer networks was neither built by the national project of Information Superhighway nor gvalue added networksh of corporate titans, but informal groups of volunteers, giving away codes free. They seem to be remarkable exceptions for economistsf assumption that economic activities are organized either markets or governments. Here I present some stylized facts observed among them and try to explain them economically.

 

1. Ownership in Cyberspace

 

In a neoclassical economy, goods are priced equal to their marginal costs to produce. But there is a serious flaw in this mechanism when applied to information. Because the marginal cost to copy information is practically zero, it will be priced as zero, so nobody can recoup the fixed cost in competitive equilibrium. The most popular prescription for this problem is the gintellectual property righth (IPR) which creates monopoly to protect innovator's R&D cost.

However, monopoly distorts resource allocation, so the net social gain from IPR depends on whether the appropriation effect, in which imitation reduces innovatorfs incentives, is larger than the learning effect, efficiency resulting from information sharing. This is not so much a theoretical as an empirical problem: historical evidences from the Industrial Revolution suggest that the latter is far greater than the former (Crafts 1997).  

Learning effects are even larger in software, because, in writing programs, all programmers learn from other source codes and sometimes copy them in part. They can learn nothing from object codes (executable programs). If they were all forced to write software from scratch, the resulting efficiency loss from duplication would overwhelm the gains from protecting IPR. Moreover, Raymond (1998) argues that a programmer's incentive to innovate is an increasing function of the number of copies of her works in the active communities of OSS, such as Linux, a gcloneh operating system for UNIX, and Apache, the most popular WWW server software. Programmers ghomesteadh  cyberspace to write programs, for which they claim gownershiph of originality. You can see long credits of programmers at the end of release notes of OSS.

According to the property right theory (Hart 1995), this kind of joint ownership is inefficient for physical assets, but efficient for non-rival assets such as information. Taking into account network externalities, the net benefit of protecting IPR is dubious for software. If learning effects are greater than appropriation effects, it might be socially efficient not to protect IPR for software, as insisted by OSS proponents such as the GNU project..

 

2. How to Make Money

 

OSS needs not be gfreeh. Some are distributed with strict licenses such as GPL (GNU public license), and Netscape Communications intends to sell server software complementary to Mozilla. Linux has many commercial distributions, for which user supports are guaranteed. Many programs are distributed as shareware, which can be freely downloaded (without source codes) but should be paid for its author.

There would be more innovations to make money without exclusive gcopyrighth, which ignores user's rights. It is desirable to design different types of ownership for different types of assets to balance ownerfs and userfs benefits. This problem seems similar to the well-known one in public economics: if a good is non-excludable and non-rival, it is efficient to be supplied publicly. Similarly, my conjecture might be stated as follows:

 

1. Appropriation effects are negligible than very large learning effects for gplatformh software such as operating systems and compilers, so it is most efficiently supplied as OSS.

2. As for small utilities for specific use, learning effects are not so large that it is suitable to supply them as shareware .

3. Large applications such as DTP tools, for which appropriation effects (R&D costs) are significant, had better be supplied with various kinds of licenses tied to servers.

4. It is desirable to supply software commercially only if its appropriation effects are great and learning effects are negligible, e.g., business applications.

 

  In more familiar terms in public economics, 1 might correspond to pure public goods, 2 to   gclub goodsh, 3 to gcommonsh, and 4 to pure private goods. But the most significant difference is that gpublich doesn't mean ggovernmenth. Legal enforcement of property rights is only a subset - the most expensive one - of much broader concept of ownership. OSS is usually supplied by non-profit organizations, which are functioning as allocation mechanisms of information without prices. If governments fail as well as markets, it may be safe to supply public goods by neither of them.

 

3.Competition for Attention

 

This ggift economyh is, however, no less competitive than the market economy. To win the official standard at IETF, you have to write thousands of e-mails to discuss, negotiate, and revise the codes with many engineers over the world. This harsh and open competition is one of the reason that made the Net the international standard. OSS is much more reliable and stable than commercial software such as MS-Windows, because OSS is tested and debugged by millions of users before its final releases.

  Here engineers are not competing for more goods but more attention, according to Herbert Simon. Since information is so abundant as to be free goods in cyberspace, the intermediaries to allocate the scarce attention are important: search engines, directory services, and platforms such as OSS, by which engineers and users can collaborate. Raymond regards Linux and Apache as decentralized gbazaarh models of collaboration, which are much more efficient than the older gcathedralh models commanded by central planners.

Prices are efficient mechanisms to induce production, but they are in no way the only ones. Especially in intellectual production, pursuit for attention (reputation) often dominates pecuniary incentives. For example, if the authors of famous Black-Scholes formula for option pricing had patented it instead of publishing, they could earn billions of dollars. If, as Schumpeter argued, the crucial mechanism for innovation is not the price but the creative destruction by entries and exits, it is not surprising that the innovation is highest in cyberspace where there are no sunk costs to deter entry and exit.

 

References

 

Crafts, N.F.R. (1997) in D.M. Kreps and K.F. Wallis (eds.), Advances in Economics and Econometrics, Cambridge U.P.

Hart, O. (1995) Firms, Contracts, and Financial Structure, Oxford University Press.

Raymond, E. (1998) http://sagan.earthspace.net/~esr/writings/homesteading/

Varian, H. (1995) http://www.sims.berkeley.edu/~hal/pages/sciam.html


HOME